Tutorial
Initial Room:1. Press the switch near the gears on the wall. 2. Grab a stone from the green crate and throw it at the cabinet to get the crowbar. 3. Open the chest with the crowbar and take the gear. 4. Place the gear on the red spot near the barn door. 5. Take the key next to the doors on your left and go inside. 6. Take the yellow gear and place it on the yellow spot. 7. Destroy the plank in the van’s room with the crowbar, crouch through the wall, jump over the fence, and climb up the ladder. 8. Take the blue gear from the top and jump down through the floor hole. 9. Place the blue gear on the blue spot and pull the switch. 10. Step out to complete this segment.
Day 1:1. Go to Mr. Peterson’s house, but don’t enter yet. 2. Get into the treehouse by jumping on the roof using the trampoline, then onto the branch. 3. Fix the cardboard knight by attaching both hands to match the drawing, then take the switch from its stomach. 4. Attach the switch next to the toy train and pull it to get the scissors. 5. Enter Mr. Peterson’s house and open the fridge to get a wooden block. 6. Open the toilet in the bathroom to get another block. 7. Go upstairs, cut the police tape, and enter the left room. 8. Get the photo piece from the bookshelf after cutting the tape. 9. Put the photo piece in the frame, then pull the bed handle for the switch. 10. Climb the wardrobe, cut the cobweb, and get the weight. 11. Place the switch next to the large bookshelf, then pull it to get the battery. 12. Enter the second room in the hallway, place the weight on the pressure plate (avoid toys), and take the photo piece. 13. Put the battery in the RC car, pull the lever to get the key when the car is under the bed. 14. Cut the pillow in the fort to get another photo piece. 15. Complete the photo frame with the new pieces, then pull the photo showing a road. 16. Find the password by turning on the TV in the old bedroom. The password is ‘Not’. 17. Get the crowbar and Aaron doll from the basement. 18. Climb the wardrobe, pull the picture to enter the vent, and get Theodore doll. 19. Place the dolls (Theodore on the right, Aaron in the middle) in the house in the kitchen. 20. Get the Mya doll from the wall plank and place it on the left side of the house. 21. Use the keys to open the locks on the basement door. 22. Open the wooden crate upstairs to get the last photo piece. 23. Put the last block in the second part of the room, using the safe code ‘1984’ from the flags. 24. Take the last key and open the final lock in the basement. 25. Pick up the newspaper, then leave through the back.
Night 1:1. Go to the museum and pick up the shovel.
Day 2:1. See Gerda and officer Keith N. Newsom at the bakery; avoid him. 2. Enter the bakery: get the scissors, cut the tapestry, and adjust the clock to 10:35. 3. Add 7 to the till, sneak behind Gerda to get the key from her pocket. 4. Unlock the fridge and take the frozen fish, then give it to Imbir to get the 1. 5. Pet Imbir for the ‘Cat person’ achievement. 6. Add 1 to the till, go upstairs, and use the valve on the boiler. 7. Cut the bush on the balcony, take the 5, and add it to the till. 8. Melt the ice cube in the oven to get the key, then add 6 to the till. 9. Enter the code 1576 on the till and take the key to the museum.
Night 2:1. Use the key to open the main door of the museum. 2. Go right, place the miniature museum on the red spot. 3. Cut the cobweb and place the yellow house on the yellow spot. 4. Take the crowbar, break the glass to get the blue house, and place it on the blue spot. 5. Take the key from the safe and open the door. 6. Go to the new corridor, cut the cobweb, and place the sconce to reveal the heart-shaped key. 7. Go upstairs to the bedroom, break the glass, and take the photo of the father with his son.
Day 3:1. In Mr. Otto’s house, go upstairs, take the crowbar, and climb the tower. 2. Take the ‘c’, then take the shovel and jump onto the hay. 3. Place the ‘c’ on the fridge, then go to the basement, take the scissors and switch. 4. Remove planks under the stairs, cut the pillow in the bedroom for a key. 5. Open the chest with the key, get the map piece, and place it on the pin board. 6. Get the ‘f’ from the toilet and place it on the fridge. 7. Place the switch on the bear, pull it for another map piece. 8. Get the ‘b’, pull the boar’s head and complete the time puzzle. 9. Get the map piece from the microwave, place the ‘b’ on the fridge. 10. Add the deer horn to the skull, then place all map pieces on the pin board. 11. Get the code 80164 from the map, dig out the safe, and get the key to the museum.
Night 3:1. Open the left-side room, spin the globe to align the monster hand with the X, and get the gear. 2. Take the bird and weight from the garage. 3. Place the metal bird on the hood of the 1958 Plymouth Fury to get the yellow gear. 4. Place both gears in the clock, it shows 11:35 as the safe code. 5. Open the safe to get the camera.
Day 4:1. In the Mayor’s house, take the shovel, get the extinguisher, and extinguish the grill. 2. Give the meat to Skipper to get the scepter, place it in the statue’s hand, and get the chalice. 3. Put the chalice in the middle of the table in the room upstairs. 4. Go to the greenhouse, enter through the roof, get the crowbar, and open the fuse box. 5. Get the fuse, place it in the fuse box, and reveal the keypad. 6. Use the code ‘8’, ‘6’, ‘91’ to unlock the star trophy. 7. Place the star trophies on the table, then use the vinyl code for the phonograph. 8. Get the last trophy and place it on the final spot, then align the stere on the compass. 9. Get the cog key from the room behind you and head to the museum.
Night 4:1. Access the attic by opening the room near the headless statues. 2. Get the wrench from the book and the antenna from the wooden chest. 3. Complete the antenna and get the pictures from the TV: campfire, flower, and planet. 4. Place the book on the flower spot and pull books in the TV’s order. 5. Attach the bear head to its statue and get the fish head. 6. Place the fish head and boar head on their statues, then descend. 7. Get the key from the fallen staircase and open the gate.
Escape the museum by cutting the webs, inputting the code, and using the crowbar to unlock the final door. Steal the wrench from the neighbor’s pocket and extinguish the fireplace to leave.
Feel free to ask if you need more details or clarification on any step!
This tutorial was written by the ChatGPT AI engine.
