Tips:
- Master the Basics: Fantasy Strike emphasizes accessibility, so focus on fundamentals like spacing, blocking, and timing. There’s no complex input system, but good execution is key to mastering your character.
- Understand Yomi Counters: The game has a unique “Yomi Counter” mechanic where pressing no buttons during a throw attempt results in a counter-throw. Use this to read your opponent’s intentions and punish predictable grab attempts.
- Mix Up Your Attacks: Avoid becoming too predictable with your moves. Mix in throws, attacks, and jumps to keep your opponent guessing and open up their defense.
- Use Your Super Meter Wisely: Super moves are powerful and can turn the tide of battle, but they are not always the best option. Sometimes, holding onto your meter for a better moment or using it for a specific counter can be more effective.
- Study Each Character’s Strengths: Each fighter has unique tools and abilities. Take the time to learn what makes your character strong and how to exploit those strengths in different matchups.
- Maintain Proper Spacing: Fantasy Strike rewards players who control the space between them and their opponent. Use long-range moves and positioning to stay at an advantageous distance, especially against aggressive foes.
- Punish Unsafe Moves: Many attacks in Fantasy Strike have recovery times that leave your opponent vulnerable. Learn which moves are unsafe and be ready to punish them with fast counters or super moves when the opportunity arises.
The characters:
- Grave (The Wind Warrior)
Grave is a balanced, all-around character with strong fundamentals. He can zone opponents with projectiles and mix them up with powerful normals.• Wind Projectile (B): Shoots a wind projectile to control space. • Dragon Punch (→ then A): A powerful anti-air attack, perfect for countering jump-ins. • Whirlwind (↓ then A): A spinning attack that hits multiple times, useful for closing the gap or applying pressure. • Super: Sword of the Storm (Y): A full-screen projectile that powers through almost anything, excellent for zoning.
- Jaina (The Phoenix Archer)
Jaina specializes in long-range attacks with her bow and arrow. She excels at zoning but has risky close-quarters options.• Fire Arrow (B): A fast projectile that keeps opponents at bay. • Up Arrow (→ then A): An anti-air shot that can catch jumping opponents. • Charged Arrow (↓ then A): A stronger arrow attack that can be delayed to throw off timing. • Super: Rain of Fire (Y): Shoots several arrows into the air that rain down on the opponent, ideal for overwhelming defensive players.
- Rook (The Stone Golem)
Rook is a grappler with slow movement but immense power. He has incredible throws and command grabs to punish close-range opponents.• Thunderclap (B): A shockwave that covers mid-range and stuns opponents. • Earthquake (↓ then A): Rook slams the ground, creating an area-of-effect attack that knocks down opponents. • Ground Slam (→ then A): A large sweeping attack that can hit opponents trying to escape. • Super: Cyclone (Y): A spinning grab with massive range that catches opponents and deals heavy damage.
- Setsuki (The Ninja Student)
Setsuki is a fast and agile rushdown character with quick moves and tricky teleportation. She excels at overwhelming opponents with speed.• Kunai Toss (B): Throws a kunai for long-range harassment. • Ninja Port (→ then A): Setsuki teleports behind the opponent, setting up for combos or throws. • Divekick (↓ then A): A fast aerial attack that can catch opponents off guard and is difficult to punish. • Super: Ninja Super (Y): A quick, high-damage strike that can be used to surprise the opponent, especially in combos.
- DeGrey (The Ghostly Diplomat)
DeGrey is a brawler who uses his spectral ghost companion to create openings. He excels in mid-range and has strong mix-up potential.• Ghostly Assistant (B): Calls out the ghost to pressure the opponent with an unblockable attack. • Shoulder Charge (→ then A): A fast attack that covers distance and can punish zoning. • Counter Punch (↓ then A): A quick strike that can punish unsafe moves. • Super: Truth Geyser (Y): A full-screen burst that hits mid-range, useful for surprise attacks or finishing off opponents.
- Midori (The Martial Artist)
Midori is a transforming character who can switch between human and dragon forms. He’s great at adapting his playstyle depending on the situation.• Dragon Palm (B): A powerful strike that pushes opponents back. • Parry (↓ then A): A defensive move that counters incoming attacks. • Throw (→ then A): A command grab that sets up his pressure game. • Super: Dragon Form (Y): Midori transforms into a powerful dragon with enhanced range and damage, turning the tide of the match.
- Valerie (The Manic Painter)
Valerie is an aggressive rushdown character with high mobility. She excels in close-range combat with fast, multi-hitting attacks.• Rainbow Stroke (B): A fast, long-range slash that catches opponents off guard. • Chromatic Orb (↓ then A): A quick, multicolored slash with great range. • Cross-Up Jump (→ then A): A jumping attack that crosses over the opponent, allowing for tricky mix-ups. • Super: Masterpiece (Y): A spinning multi-hit attack that hits from all sides, ideal for punishing unsafe moves.
- Argagarg (The Water Shaman)
Argagarg is a zoning character with long-range attacks and traps. He excels at keeping opponents out with his aquatic powers.• Waterball (B): A slow-moving projectile that controls space. • Bubble Shield (↓ then A): A shield that absorbs attacks and reflects projectiles. • Tentacle Smash (→ then A): A long-range attack that punishes from a distance. • Super: Tidal Wave (Y): Sends a massive wave across the screen that’s difficult to avoid, perfect for overwhelming the opponent.
- Geiger (The Precise Watchmaker)
Geiger is a time-manipulating character who excels at zoning and controlling the flow of battle with projectiles and traps.• Time Spiral (B): A slow-moving projectile that controls space. • Flash Gear (→ then A): An anti-air move that’s perfect for punishing jump-ins. • Time Stop (↓ then A): Stops time briefly, allowing Geiger to land punishing combos. • Super: Cycloid Revolution (Y): Summons two spinning projectiles that trap the opponent, allowing for setups or finishing moves.
- Lum (The Gambling Panda)
Lum is a chaotic character with unpredictable, random attacks. He excels at throwing items and creating tricky situations for opponents.• Item Toss (B): Throws random items like bombs, cherries, or dice, each with different effects. • Cartwheel (→ then A): A quick attack that covers distance. • Roll the Dice (↓ then A): Summons multiple random items at once for a chaotic assault. • Super: Jackpot (Y): Summons a slot machine that showers the stage with random items, overwhelming the opponent.
- Quince (The Flagbearer)
Quince is a deceptive politician who uses illusions and mix-ups to confuse his opponents, making him tricky to deal with.• Mirror Illusion (B): Creates an illusion clone to mix up the opponent’s block direction. • Truth Mirror (→ then A): An overhead attack that can lead to punishing combos. • Fake Out (↓ then A): Quince uses a delayed attack, confusing the opponent’s timing. • Super: Two Truths (Y): Creates multiple illusionary clones, making it hard for opponents to know which Quince to attack
This tutorial was written by the ChatGPT AI engine.
